> For the complete documentation index, see [llms.txt](https://cool8jay.gitbook.io/andrew-rollings-and-ernest-adams-on-game-design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cool8jay.gitbook.io/andrew-rollings-and-ernest-adams-on-game-design/part-3/appendix-b/game-design.md).

# Game Design 游戏设计

There aren't a great many other books on game design (that's part of why we wrote this one), but we think some of the following offer useful perspectives:

关于游戏设计的其他书籍并不多（这也是我们写这本书的部分原因），但我们认为以下一些书籍提供了有用的视角：

|             Cover 封面             | Book 书名                                                                                                                                                            | Author 作者                   | Comment 评论                                                                                                                                                                                                                                                                                                                                     |
| :------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![](/files/4gq4AC9uKWLnm9239Cen) | <p><a href="https://www.amazon.com/dp/B0052QA5WU">The Art of Computer Game Design<br>电脑游戏设计艺术</a></p>                                                              | Chris Crawford              | <p>Probably the first book in the field, and a classic. This book is no longer in print. Crawford will also soon be publishing a new work, Chris Crawford on Game Design (©2004, New Riders Publishing), to which we look forward with interest.<br><br>这可能是该领域的第一本书，也是一本经典之作。这本书已不再印刷。克劳福德不久还将出版新作《克里斯·克劳福德谈游戏设计》（©2004，新骑士出版社），我们对此充满期待。</p> |
| ![](/files/2YpMznCFxCAWCSnaA5a1) | <p><a href="https://www.amazon.com/dp/0131460994">Chris Crawford on Game Design<br>克里斯·克劳福德谈游戏设计</a></p>                                                           | Chris Crawford              |                                                                                                                                                                                                                                                                                                                                                |
| ![](/files/sKIi7Uyqb0rIQJC6sYdg) | <p><a href="https://www.amazon.com/dp/1592730078">Creating Emotion in Games: The Art and Craft of Emotioneering<br>在游戏中创造情感：情感设计的艺术与工艺</a></p>                     | David Freeman               |                                                                                                                                                                                                                                                                                                                                                |
| ![](/files/hMPr1dPWNbVmPoomTRLr) | <p><a href="https://www.amazon.com/dp/B004SHDFH6">Community Building on the Web: Secret Strategies for Successful Online Communities<br>网络社区建设：成功网络社区的秘密策略</a></p> | Amy Jo Kim                  | <p>Although this isn't technically a game design book, it is a highly regarded work on online communities and should be considered required reading for anyone who wants to build an online game or persistent world.<br><br>虽然从严格意义上讲，这不是一本游戏设计书籍，但它是一本备受推崇的网络社区著作，应该被视为任何想要构建网络游戏或持久世界的人的必读书。</p>                                            |
| ![](/files/oKveEjOEghzyVrYgJx33) | <p><a href="https://www.amazon.com/dp/0735712026">The Elements of User Experience<br>用户体验的要素</a></p>                                                               | Jesse James Garrett         |                                                                                                                                                                                                                                                                                                                                                |
| ![](/files/VQIlJ9ufGsrfAgsJrleh) | <p><a href="https://www.amazon.com/dp/068486875X">Emergence: The Connected Lives of Ants, Brains, Cities, and Software<br>涌现：蚂蚁、大脑、城市和软件的互联生活</a></p>              | Steve Johnson               |                                                                                                                                                                                                                                                                                                                                                |
| ![](/files/20pqZ9AcUncVk93SLSqp) | <p><a href="https://www.amazon.com/dp/0735713634">Game Architecture and Design<br>游戏架构与设计</a></p>                                                                  | Andrew Rollings/Dave Morris | <p>Originally published by The Coriolis Group and soon to be reissued by New Riders. A giant tome on designing and building computer and video games from start to finish. It is the companion volume to this one.<br><br>最初由科里奥利集团出版，不久将由 New Riders 再版。这是一本从头到尾介绍如何设计和制作电脑游戏和视频游戏的巨著。它是这本书的配套书籍。</p>                                         |
| ![](/files/UK8Zk6q3cDscRrgngfrg) | <p><a href="https://www.amazon.com/dp/1584500905">Game Design Perspectives<br>游戏设计视角</a></p>                                                                       | Francois Dominic Laramee    | <p>This is an extensive collection of essays by a variety of people on different topics, not all of them game design.<br><br>这是一本内容广泛的论文集，收录了不同人士关于不同主题的文章，但并非都是游戏设计方面的文章。</p>                                                                                                                                                                 |
| ![](/files/MI8Df97TT6urRZbO11hh) | <p><a href="https://www.amazon.com/dp/1566869870/">Game Design Secrets of the Sages<br>圣人的游戏设计秘诀</a></p>                                                           | Marc Saltzman (editor)      |                                                                                                                                                                                                                                                                                                                                                |
| ![](/files/JQFkAA3d1XewprW4y2wG) | <p><a href="https://www.amazon.com/dp/0761531653">Game Design: The Art & Business of Creating Games<br>游戏设计：创作游戏的艺术与商业</a></p>                                     | Bob Bates                   | <p>More of an introduction to the entire game business than a game design book. It's easy to read and nicely illustrated, and Bob Bates' credentials are impeccable.<br><br>与其说它是一本游戏设计书，不如说它是对整个游戏行业的介绍。这本书通俗易懂，图文并茂，鲍勃·贝茨的资历也无可挑剔。</p>                                                                                                       |
| ![](/files/AdIJLjbSlQfsUijvV9YK) | <p><a href="https://www.amazon.com/dp/0761532994">Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games<br>剑与电：电脑角色扮演游戏的设计师指南</a></p>              | Neal Hallford/Jana Hallford |                                                                                                                                                                                                                                                                                                                                                |


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