Andrew Rollings and Ernest Adams on Game Design
  • README
  • Cover 封面
  • Introduction 序言
  • Part I: The Elements of Game Design 第一部分: 游戏设计的元素
    • Chapter 1. What Is Game Design? 第一章:什么是游戏设计?
    • Chapter 2. Game Concepts 第二章:游戏概念
    • Chapter 3. Game Settings and Worlds 第三章:游戏设定与世界
    • Chapter 4. Storytelling and Narrative 第四章:讲故事与叙事
    • Chapter 5. Character Development 第五章:角色发展
    • Chapter 6. Creating the User Experience 第六章:创建用户体验
    • Chapter 7. Gameplay 第七章:游戏性
    • Chapter 8. The Internal Economy of Games and Game Balancing 第八章:游戏的内部经济和游戏平衡
  • Part II: The Genres of Games 第二部分: 游戏的类型
    • Chapter 9. Action Games 第九章:动作游戏
    • Chapter 10. Strategy Games 第十章:策略游戏
    • Chapter 11. Role-Playing Games 第十一章:角色扮演游戏
    • Chapter 12. Sports Games 第十二章:体育游戏
    • Chapter 13. Vehicle Simulations 第十三章:驾驶模拟游戏
    • Chapter 14. Construction and Management Simulations 第十四章:建设和管理模拟游戏
    • Chapter 15. Adventure Games 第十五章:冒险游戏
    • Chapter 16. Artificial Life, Puzzle Games, and Other Genres 第十六章:人造生命,益智游戏和其它类型
    • Chapter 17. Online Games 第十七章:网络游戏
    • Chapter 18. The Future of Gaming 游戏的未来
  • Part III: Appendixes 第三部分: 附录
    • Appendix A. Sample Design Documents 附录 A 设计文档样本
      • Creating and Using Design Documents 创建和使用设计文档
      • The High-Concept Document 高概念文档
      • The Game Treatment 游戏综述
      • The Design Script 设计脚本
    • Appendix B. Bibliography 附录 B 参考书目
      • Game Design 游戏设计
      • Game Theory 游戏理论
      • History and Sociology of Video Games 电子游戏的历史和社会
      • Architecture and Graphic Design 架构与图形设计
      • Writing and Narrative 写作与叙事
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  1. Part III: Appendixes 第三部分: 附录
  2. Appendix B. Bibliography 附录 B 参考书目

Game Design 游戏设计

PreviousAppendix B. Bibliography 附录 B 参考书目NextGame Theory 游戏理论

Last updated 11 months ago

There aren't a great many other books on game design (that's part of why we wrote this one), but we think some of the following offer useful perspectives:

关于游戏设计的其他书籍并不多(这也是我们写这本书的部分原因),但我们认为以下一些书籍提供了有用的视角:

Cover 封面
Book 书名
Author 作者
Comment 评论

Chris Crawford

Probably the first book in the field, and a classic. This book is no longer in print. Crawford will also soon be publishing a new work, Chris Crawford on Game Design (©2004, New Riders Publishing), to which we look forward with interest. 这可能是该领域的第一本书,也是一本经典之作。这本书已不再印刷。克劳福德不久还将出版新作《克里斯·克劳福德谈游戏设计》(©2004,新骑士出版社),我们对此充满期待。

Chris Crawford

David Freeman

Amy Jo Kim

Although this isn't technically a game design book, it is a highly regarded work on online communities and should be considered required reading for anyone who wants to build an online game or persistent world. 虽然从严格意义上讲,这不是一本游戏设计书籍,但它是一本备受推崇的网络社区著作,应该被视为任何想要构建网络游戏或持久世界的人的必读书。

Jesse James Garrett

Steve Johnson

Andrew Rollings/Dave Morris

Originally published by The Coriolis Group and soon to be reissued by New Riders. A giant tome on designing and building computer and video games from start to finish. It is the companion volume to this one. 最初由科里奥利集团出版,不久将由 New Riders 再版。这是一本从头到尾介绍如何设计和制作电脑游戏和视频游戏的巨著。它是这本书的配套书籍。

Francois Dominic Laramee

This is an extensive collection of essays by a variety of people on different topics, not all of them game design. 这是一本内容广泛的论文集,收录了不同人士关于不同主题的文章,但并非都是游戏设计方面的文章。

Marc Saltzman (editor)

Bob Bates

More of an introduction to the entire game business than a game design book. It's easy to read and nicely illustrated, and Bob Bates' credentials are impeccable. 与其说它是一本游戏设计书,不如说它是对整个游戏行业的介绍。这本书通俗易懂,图文并茂,鲍勃·贝茨的资历也无可挑剔。

Neal Hallford/Jana Hallford

The Art of Computer Game Design 电脑游戏设计艺术
Chris Crawford on Game Design 克里斯·克劳福德谈游戏设计
Creating Emotion in Games: The Art and Craft of Emotioneering 在游戏中创造情感:情感设计的艺术与工艺
Community Building on the Web: Secret Strategies for Successful Online Communities 网络社区建设:成功网络社区的秘密策略
The Elements of User Experience 用户体验的要素
Emergence: The Connected Lives of Ants, Brains, Cities, and Software 涌现:蚂蚁、大脑、城市和软件的互联生活
Game Architecture and Design 游戏架构与设计
Game Design Perspectives 游戏设计视角
Game Design Secrets of the Sages 圣人的游戏设计秘诀
Game Design: The Art & Business of Creating Games 游戏设计:创作游戏的艺术与商业
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games 剑与电:电脑角色扮演游戏的设计师指南